Lumen LabsAll systems
System 05 2D and 3D games

Games people actually play. With your brand at the centre.

Playable brand worlds, product simulators, arcade campaigns and full standalone games — built for the browser, phones and the app stores. Something your customers come back to, share and remember.

What it does for you

What changes when it’s running.

01

Attention that lasts.

A game holds people for minutes, not seconds — time spent with your brand by choice.

02

It shares itself.

Scores, challenges and share cards turn players into your marketing.

03

Leads, not just likes.

Prizes, codes and leaderboards that collect contacts the right way.

How it works

Four steps. You see every one.

  1. 01

    We find the game in your business

    Something your customers already do, turned into play: a race, a puzzle, a build, a hunt.

  2. 02

    Prototype first

    A playable version in your browser early, so you feel it before we polish it.

  3. 03

    Art, sound and polish

    Characters, levels and effects built to your brand, in 2D or 3D.

  4. 04

    Launch where they play

    On your site, in a share link, or on the app stores.

See it work

Two we built. Play them.

Both run in the browser, nothing to install.

What you get

Everything in it. All of it yours.

Included
  • Game design built around your brand
  • 2D or 3D art, sound and effects
  • Web, phone and app-store builds
  • Leaderboards and share cards
  • Prize and code systems for campaigns
  • The full source, in your name
Built for
  • Brands and campaigns
  • Events and venues
  • Entertainment
  • Education and training
  • Product launches

One build fee, then own it outright or let us run it. The price comes in your proposal, after the call — never off a menu. How ownership works →

Fair questions

Asked on almost every call.

Does it work on phones?

We build for touch from the start and test on real phones, not just a desktop window.

Can it go on the app stores?

Yes. The same game can ship to the web and to the app stores.

Who owns the game?

You do — the code, the art and the accounts.

Two ways in

Your move. Pick a door.

Send a message

Two lines is plenty.

What you do and where you’re stuck. Same-day reply, same account.

Book the call

25 minutes. Then your report.

Pick a time that works. We bring the questions — you leave with a plan.

Grab a time →Atlanta, Georgia
The rest of the system

One system. Seven worlds.